Posty

Wyświetlanie postów z kwiecień, 2021

Cultural influences on the Design

Obraz
  After deciding that I would like to change my concept of modelling warlock to a shaman, I have done some research about how shamans looked in the past according to the history.   Here is what I have found:   Source 1: -          “ The materials used for creating and decorating the costumes are the basic elements that provide them with an opportunity to gain meaning apart from the form. It has been observed that leather is a commonly used material in Asia and Siberian region and the design, sewing method and surface decoration differ depending on the animal skin. Shaman costumes made of bovine leather have less pieces and stitches as it has a larger surface. More pieces and detailed stitches are used for other animal skins as sheep and goat etc. Leather strips or fringes are usually used for the hemline .” -          “ These leather strips or fringes represent the spirit of a sham...

Target Audience

When I came back to modelling my character in Term 3, I have realised that the design that I made was horrible and the model had many issues in the geometry. That is why I decided to remove all clothes and change the concept almost completely. Here is my new research for the target audience. After I researched the Global Trends for this year in the game industry it was time for me to determine my target audience. In the post " Global Trends " I found out that current Trends are: - realistic art style - most players are between the age of 15 to 34, so the average age is 24 - the most popular genre is an action for men and casual for women - males prefer consoles and women select smartphones for gaming in the mentioned age group - diversity and inclusiveness are now being promoted in the game industry and half of the players acknowledge the importance of it - the most frequently bought titles are destined for a 16+ audience Having this information I would like to make a charact...