Posing and Rendering

As my character is now modelled and textured, the last thing to do now is to pose it and to render it. I imported the mesh to Maya (Autodesk, 2020), I changed the mode to Rigging. Then, I took off all clothes from my character, because they are very loose and it is hard to spot the silhouette of my shaman in them. Later, in a front view, I put the first joint in the middle of the lower part of the body. Next, I gradually added joints on the chest, neck, head, arm, wrist, hip, knee, ankle, foot, toe and fingers. Then I changed the names to all joints, so it would be easier for me to identify them later. When I had the whole left side ready, I mirrored it, by changing the world " Left " to " Right ". After that, I selected the mesh of the skeleton and I bound the skin. Skeleton of my character Now I was able to move joints. To prevent any irreversible poses, I set the key on an "A" pose, so I can come back to it whenever I want to. I have noticed that whe...