Posty

Posing and Rendering

Obraz
 As my character is now modelled and textured, the last thing to do now is to pose it and to render it.  I imported the mesh to Maya (Autodesk, 2020), I changed the mode to Rigging. Then, I took off all clothes from my character, because they are very loose and it is hard to spot the silhouette of my shaman in them. Later, in a front view, I put the first joint in the middle of the lower part of the body. Next, I gradually added joints on the chest, neck, head, arm, wrist, hip, knee, ankle, foot, toe and fingers. Then I changed the names to all joints, so it would be easier for me to identify them later. When I had the whole left side ready, I mirrored it, by changing the world " Left " to " Right ". After that, I selected the mesh of the skeleton and I bound the skin.  Skeleton of my character Now I was able to move joints. To prevent any irreversible poses, I set the key on an "A" pose, so I can come back to it whenever I want to. I have noticed that whe...

Texturing

Obraz
 The software that I have chosen for texturing of my character is Substance Painter (Adobe, 2020) Here is how I textured my shaman: I opened a new project in Substance Painter (2020) and I chose a resolution of 2048px. I imported all my Normal Maps, Ambient Occlusion Maps and Colour ID Maps. Then in each Texture Set, I added all proper maps. After that, I could search for the best materials for the texture sets. For Cloth1 I chose Fabric Soft Denim, for Cloth 2 Fabric Canvas Creased, for Cloth 3 Leather Weathered, for body Skin Face, for bones, simply bone material, for stripes a mix of bronze, steel and Fabric Synthetic, for headdress leather, fabric linen and Damaged Cobalt. For shoes, I decided to use leather. The only thing that is left is the eyes. I added to the steel material, so they are shinier, but I still needed irises and pupils.  So I opened  Photoshop (Adobe, 2020) and I painted them myself. When I was finished, I added them to Substance Painter (2020) as...