Detail Sculpt Pt. 1

After my low poly model was finished and saved as an FBX file, I could import it to ZBrush (Pixologic, 2020). At this point, my poly count was 17852. For the references, I used the PureRef (Idyllic Pixel, 2021) program, which allowed me to see my photos more clearly, When I imported my model to ZBrush (2020) it had eleven subtools. Firstly, I focused on sculpting the body subtool. As from the human anatomy I enjoy faces the most, I started with it. I divided the mesh up to 8 times. Of course, I began with lower subdivision levels, and then gradually I increased the count to sculpt smaller details. I mostly used Standard Brush, Move Brush, DamStandard, Flatten, hPolish, Inflat, Smooth and Trim Dynamic. I fixed the shape of the head, flattened the ears and then I worked on the jaw, cheekbones, nose and mouth. The last one was the hardest for me to do. I had to almost completely remove the original lips to make them look natural. After few hours I was close to giving up, ...