Detail Sculpt Pt. 1
After my low poly model was finished and saved as an FBX file, I could import it to ZBrush (Pixologic, 2020). At this point, my poly count was 17852.
For the references, I used the PureRef (Idyllic Pixel, 2021) program, which allowed me to see my photos more clearly,
When I imported my model to ZBrush (2020) it had eleven subtools.
Firstly, I focused on sculpting the body subtool. As from the human anatomy I enjoy faces the most, I started with it. I divided the mesh up to 8 times. Of course, I began with lower subdivision levels, and then gradually I increased the count to sculpt smaller details. I mostly used Standard Brush, Move Brush, DamStandard, Flatten, hPolish, Inflat, Smooth and Trim Dynamic. I fixed the shape of the head, flattened the ears and then I worked on the jaw, cheekbones, nose and mouth. The last one was the hardest for me to do. I had to almost completely remove the original lips to make them look natural. After few hours I was close to giving up, but somehow I made it.
After the first few hours:
Even more hours later:
Photo references:
I was not trying to make my character look exactly like these people, they were just guides and they helped me to keep it proportional.
Later I moved on to work on the body.
References:
I decided not to focus on feet, as they would be covered by shoes. Body-sculpting did not take a lot of time.
Bibliography:
Images:
Images not listed here are from Free Stock Photos
Fig 1. Evan Amos (2012) The front and back of a human right hand [Online images]. Available at: https://en.wikipedia.org/wiki/Hand#/media/File:Human-Hands-Front-Back.jpg [Accessed 23/06/2021]
Fig 2. Sonya Margaret Sulivan (2017) Human Body Muscle Diagram [Online images]. Available at: https://tartrerepub.blogspot.com/2017/10/human-body-muscle-diagram.html [Accessed 23/06/2021]
Fig 3. Designerbrain (2020) Man Body- Complete Zbrush 3D model [Online images]. Available at: https://www.cgtrader.com/3d-models/character/man/man-body-complete-zbrush-project-and-ztool [Accessed 23/06/2021]
Software:
Idyllic Pixel, 2021. PureRef [software]. Windows 10. Stockholm: Idyllic Pixel.
Pixologic, 2020. ZBrush [software]. Windows 10. Los Angeles: Pixologic.
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