Detail Sculpt Pt. 1

 After my low poly model was finished and saved as an FBX file, I could import it to ZBrush (Pixologic, 2020). At this point, my poly count was 17852.

For the references, I used the PureRef (Idyllic Pixel, 2021) program, which allowed me to see my photos more clearly, 


When I imported my model to ZBrush (2020) it had eleven subtools. 

Firstly, I focused on sculpting the body subtool. As from the human anatomy I enjoy faces the most, I started with it. I divided the mesh up to 8 times. Of course, I began with lower subdivision levels, and then gradually I increased the count to sculpt smaller details. I mostly used Standard Brush, Move Brush, DamStandard, Flatten, hPolish, Inflat, Smooth and Trim Dynamic. I fixed the shape of the head, flattened the ears and then I worked on the jaw, cheekbones, nose and mouth. The last one was the hardest for me to do. I had to almost completely remove the original lips to make them look natural. After few hours I was close to giving up, but somehow I made it.


After the first few hours:




Even more hours later:




Photo references:



I was not trying to make my character look exactly like these people, they were just guides and they helped me to keep it proportional. 

Later I moved on to work on the body. 

References:



Fig 1.


Fig 2.




Fig 3


I decided not to focus on feet, as they would be covered by shoes. Body-sculpting did not take a lot of time.








Bibliography:

Images:

Images not listed here are from Free Stock Photos

Fig 1. Evan Amos (2012) The front and back of a human right hand [Online images]. Available at: https://en.wikipedia.org/wiki/Hand#/media/File:Human-Hands-Front-Back.jpg [Accessed 23/06/2021] 

Fig 2. Sonya Margaret Sulivan (2017) Human Body Muscle Diagram [Online images]. Available at: https://tartrerepub.blogspot.com/2017/10/human-body-muscle-diagram.html [Accessed 23/06/2021] 

Fig 3. Designerbrain (2020) Man Body- Complete Zbrush 3D model [Online images]. Available at: https://www.cgtrader.com/3d-models/character/man/man-body-complete-zbrush-project-and-ztool [Accessed 23/06/2021] 

Software:

Idyllic Pixel, 2021. PureRef [software]. Windows 10. Stockholm: Idyllic Pixel.

Pixologic, 2020. ZBrush [software]. Windows 10. Los Angeles: Pixologic.

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