Base Mesh Creation Pt.2

 In week 5 I had to create the head of my character, which would include: eyes, eyelids, nose, lips and ears.

To do this I drew a more detailed version of my previous design:





I began with creating an eyeball from a polygon sphere and turning on the live surface in Maya (Autodesk, 2020) on it. Then, with the help of Quad Draw, I drew a few points that would form an eyelid. I kept doing it until I made half of a face without a mouth. After this, I mostly extruded faces using my references. 




When I finished with half of the face I duplicated it and connected both parts to make symmetry. Later I customised the rest of the face in the side view to my references. 

Following that, I used the "Bridge" option to model the shape of the head. When I filled every remaining hole I extruded the neck and I merged it with the body of my character. In the end, I formed ears starting with the plane. It was the most challenging part of this task.

It turned out like this:


Low Poly


High Poly



Bibliography:

Software:

Autodesk, 2020. Maya [software]. Windows 10. San Rafael, CA: Autodesk. 

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