Bunny

In week three I finished a bunny in 3D. I started by gathering references from each side of view. Fig 1. Fig 2. I started with inserting a Cube3D and I sculpted the overall shape of the torso. Then I added a new sub tool and after turning on the symmetry I sculpted the head. I repeated the same process with its tail and legs. I mirrored the eyes and legs of the rabbit, so they could be the same. In summary, I divided the geometry around 5 times. Later I merged all sub tools and I Dynameshed the mesh to smooth it out. After that, I added a texture of fur by changing the alpha of my DamStandard brush to Alpha 60. In the end, I changed the material to MatCapWhite01 and I created a few renders and a turntable. I think I need to work on proportions and figure out how to position its front legs because they look unnatural in the fur. Brushes I used: Clay, DamStandard, Move, Smooth, SnakeHook, sPolish, Standa...