Bunny

     In week three I finished a bunny in 3D.

    I started by gathering references from each side of view.



Fig 1.



Fig 2.




    I started with inserting a Cube3D and I sculpted the overall shape of the torso. Then I added a new sub tool and after turning on the symmetry I sculpted the head. I repeated the same process with its tail and legs. I mirrored the eyes and legs of the rabbit, so they could be the same. In summary, I divided the geometry around 5 times. Later I merged all sub tools and I Dynameshed the mesh to smooth it out. After that, I added a texture of fur by changing the alpha of my DamStandard brush to Alpha 60. In the end, I changed the material to MatCapWhite01 and I created a few renders and a turntable.



    
I think I need to work on proportions and figure out how to position its front legs because they look unnatural in the fur. 

Brushes I used: Clay, DamStandard, Move, Smooth, SnakeHook, sPolish, Standard, and TrimDynamic.

Bibliography:

Images:

Images not mentioned below are from Free Stock Photos.

Fig 1. Argyll and Bute Council (2018) Do you or your child have a pet rabbit, or are you thinking about adding a bunny buddy to your family? [Online image]. Available at: https://twitter.com/argyllandbute/status/994530767479951360/photo/1 [Accessed 23/06/2021]

Fig 2. Animals Club (2015) Rabbit [Online image]. Available at: http://elelur.com/mammals/rabbit.html [Accessed 23/06/2021]




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