Base Mesh Creation Pt. 3
In this week I was supposed to create clothes for my character including a shirt/jacket, pants, footwear and additional accessories.
I started by adding my references to every point of view in Maya (Autodesk, 2020). Then, I counted how many layers I need for my character. It turned out that it was 5 as shown below.
To create clothes I selected faces on the body of my model, duplicated it, extruded and then I adjusted it to the references. I tried to avoid making too thick material, so it looked natural. I also fixed feet, so they look more proportional now.
Cloth 1
Cloth 1 side
Cloth 1 back
Cloth 2
Cloth 2 side
Cloth 2 crashed faces
Cloth 2 back
The cape
The coat
The coat's side
Shoes
Shoes side
I have noticed that there are some crashes on my geometry, I am aiming to fix them the next time I will be modelling.
I was surprised to find out that if I had my camera far from the model it was crashing somehow, however, whenever I zoomed in it looked normal, so I think it is not crushing but having so many layers may affect my computer and that's why it looks like it. Especially because when I render it in Maya (2020), the model looks almost normal, as the cape is invisible but still better than on the pictures above.
I still need to finish my character . This time I was struggling with the shape of the hood.
Bibliography:
Software:
Autodesk, 2020. Maya
[software]. Windows 10. San Rafael, CA: Autodesk.
Komentarze
Prześlij komentarz