Base Mesh Creation: Fixing the body
After noticing that my 3D model looks really bad I decided to change my concept and start again with the body and clothing.
The most important problems in my 3D character were:
- Ngons on the head
- lack of the symmetry
- my character had 0.0.0 orientation in the wrong place, and that was the reason why mirroring was not working before for me. Because of that, I had to constantly remove half of the asset, duplicate it, move it closer to the other half with the help of pivot and merge it. It caused disproportion and symmetry still was not working.
- Undeleted history in the outliner
Not only that but esthetical aspects of my character were also wrong:
- unnatural looking back
- arms too long
- short neck
- too "monkey-like" face
- poorly done lips and nose
- flat head and bad profile of the face
Firstly, with the help of Shiloh I centered my character's position on the grid and I mirrored it. It helped a lot, because now I was able to turn on the symmetry. I have also removed the history and froze the transformations.
To fix this geometry I uploaded new photo references with correct proportions (shown in the post Cultural influences on the Design) and I started adjusting the model with creating new edgeloops/fixing the ones in the wrong position and moving vertexes, At the same time I have been fixing the topology with option "Edit edge flow".
After some time it started to look much better:
I corrected arms, head, back, thighs and general shape.
These results made much happier and I decided that I will fix less significant issues in ZBrush (Pixology, 2020)
Bibliography:
Software:
Pixologic, 2020. ZBrush [software]. Windows 10. Los Angeles: Pixologic.
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